We make games because we love making people smile – be it a sweet twinkle, loud laugh or evil grin.

About us

Paladin is a small independent game studio based in The Hague, The Netherlands. Our goal is to put a smile on people’s faces. To do this, we make worlds and tell stories, and let people take part in them. In other words, we make games. Good games, not crappy ones.

Paladin has been founded in 2005, when freelance programmers Derk de Geus and Dylan Nagel joined forces to build a “kick ass development studio”. The company quickly established itself as a creative development house. Since then, Paladin has successfully completed dozens of projects for a lot of clients.

Apart from client work, we are an independent developer. This means we make our own games and publish them through different channels.

We primarily make games for smartphones and tablets. For our clients, we deliver games for iOS, Android, Facebook, PC, Mac, and other platforms.


Meet Paladin’s Knights of the Round Table, in order of appearance:


Derk de Geus
Derk has a background in media design and animation. He co-founded Paladin in 2005. As Knight of the Round Table he is responsible for strategy, business development, marketing, and creative direction for Paladin’s games. Derk is curious for everything, and has a silly sense of humor.

NielsNiels van Egmond
Niels started as artist, but quickly found his way to shader- and Unity programming. He is a real people manager, and has experience in both the creative and technical challenges of game development.

JudithJudith Bos
Judith is the organizing force in the company. With a get-it-done attitude and a sharp mind, she manages all the nitty-gritty organizational aspects of the company. She seemingly does this without a written to-do list, never forgets a thing, and is cheerful as ever.

JensJens van de Water
Jens got his master’s degree in Game & Media Technology at the University of Utrecht. He also has a Bachelor’s degree in computer science. In his code, he adds as many formulas as possible. He loves to make things complicated. Otherwise he is an extremely regular guy.

ThijsThijs Kooyers
Thijs studied Communication & Multimedia Design-Informatics at the HAN University of Applied Science. A programmer by nature, who loves to write code in his spare time. Preferably while watching series or movies on his second screen.

SteinStein Damen
Stein is the ‘marketing-guy’, and is often lovingly referred as ‘the dark side’ by his coworkers. Something he constantly tries to brighten up with puns and jokes.

IlonaIlona van Oudenaarden
Ilona is an illustrator and 2D artist who especially likes to create cute objects with fresh and bright colors. She’s enthusiastic, likes a good laugh and Japan is her inspiration and playground.

BenjaminBenjamin Rijsdijk
Benjamin started at Paladin as a 3D artist but quickly moved towards a role of pipeline and project management. Now he coordinates a wide range of projects and outsourcing processes. He is also infamous for his love for B-movies and everything over the top.

JohannesJohannes Zirm
Johannes is the Swiss Army Knife of Paladin. Equipped with useful skills, tools and enthusiasm he knows how to survive in the jungle of game design and product management. A MacGyver kinda guy who embraces both complexity and simplicity.

StephanStephan van der Plaat
He graduated at the HAN University of Applied Sciences, where he studied Communication & Multimedia Design. He’s able to work with a quite diverse set of tools, with a focus on the production of 3D props and interest for aesthetically pleasing.

JonathanJonathan Barbosa Dijkstra
Jonathan studied Game Design at the Utrecht School of Arts. During his time there he worked on many projects, even award winning ones. He joined Paladin as a game designer but quickly grew to take on the mantle of product owner as well.

ErikErik Arrhenius
Erik graduated as a Technical Artist from Malmö, Sweden. He has a passion for animation and rigging, and loves the challenge to bring life into characters. With a mindset on workflow efficiency his secondary focus is on pipeline optimization and tool scripting.

LaurensLaurens ‘t Jong
Laurens is our all-round 3D artist. Always hungry for anything related to Game Graphics with a tendency to boil stuff down to their bare essentials. Make sure to ask him about shaders if you ever encounter him.

RoyRoy Theunissen
Roy studied Software Engineering with a minor in Game Design & Technology. He’s also skilled at writing shaders, procedural animation, and writing things about himself in third person and pretending that it’s from someone else.

OlafOlaf Abbenhuis
Hagenaar with a Japanese heart. Passionate about gaming and developing them. Having fun in work and with colleagues. System architect and scrum enthusiast. Developing internal and implementing external API’s.

JoepJoep Peters
Joep makes our particles and effects, and he creates GUI graphics and program’s the implementation of GUI systems. He is experienced in a wide variety of fields of game development. He likes to help others where he can and share his knowledge.

WiboWibo de Geus
Wibo is a great fan of games that give him opportunities to explore and influence the world’s story, but he’s not afraid to try his hand at games with a high difficulty. When our games are in need of testing, he is always excited to find the most exceptional bugs.

StijnStijn Stiefelhagen
Stijn completed his study in Computer Science at Eindhoven University (TU/e). Likes to write clean code and discuss possible solutions with colleagues. Has a particular passion for the old games like Warcraft 1 and Golden Axe.


Marco van Haren
Marco is a veteran product owner seasoned by years of playing and developing games. Both in playing as in creating he perceives teamwork as key to success. Add a positive attitude and you have all means to form a well oiled machine.

BenjamaxBenjamin van Onzen
Benjamin is an all-round 2D artist, and time traveler with a head full of stories. After traveling trough time and space, he crash landed in 2015. He plans on staying here, creating worlds and devise the laws of physics based on his designs.


Tedo Sijses
Tedo is currently doing research on procedural content generation. He loves creating complicated algorithms – any challenge will do, as long as it’s hard. Be it a 3D engine or complex mathematical problems, he will not rest until he gets the job done.

ChrisChris Nengerman
He designed his first board game at the age of 11, and he hasn’t stopped ever since. In the years after he perfected his craft on a myriad of game projects. In 2015 he arrived at Paladin, where he strives for continuous improvements for himself and teammates alike.


Alessandra van Otterlo
As a little pup, Alessandra loved board games, nowadays, she plays digital. At Paladin her main tasks are getting us known and getting things done. Alessandra has been part of the Dutch games industry for over a decade. Besides Paladin, she also freelances for other companies.

Bruno (1)Bruno Mikoski
Bruno is a programmer with over 7 years of experience, reaching an average of 3 finished project a year. Besides programming he has also co-founded his own company and acted as lead on several projects. Most importantly he is a very friendly and positive individual.

Pieter (3)Pieter Peeters
Pieter is a programmer of all trades. Whether it are programming languages, protocols or tools, he has a basic understanding of many and is an expert in some. His vertically and interest make him the perfect utility player in any team, project or social occasion.

Theodore (2)Theodore Tegos
Theodore is a backend specialist who has been roaming the world for years. A Scrum and unit testing enthusiast, he is passionate about AI and board games. He likes to talk about movies and football, and spends an alarming amount of time thinking about Life, The Universe and Everything.

Marieke (2)Marieke Jansen
Marieke handles everything within the Paladin offices, that is not game-related. A variety of tasks, such as: HR, finance, support and travel arrangements. A very demanding job, but Marieke does it with a smile.

Coen (2)Coen Neessen
Coen is a veteran game designer with a passion for all things games. When he’s not developing games, you can find him doing a lot of “research” together with friends and family. As a proud dad Coen is now training his kids to take over the Magic pro tour in 2025.

KayKay Gruenwoldt
Gamer, digital media geek and our Business Development Manager. When he’s not in front of any console or computer he loves to race sailboats. Kay also has his name on a patent. Something with circuit breakers.

Arjan (1)Arjan Cordia
Arjan is one of those developers that is capable of (almost) anything related to game development. Besides his skillset he also packs a big smile and a weird sense of humor, a perfect fit to the Paladin team.