We make games because we love making people smile – be it a sweet twinkle, loud laugh or evil grin.

About us

Paladin is a small independent game studio based in The Hague, The Netherlands. Our goal is to put a smile on people’s faces. To do this, we make worlds and tell stories, and let people take part in them. In other words, we make games. Good games, not crappy ones.

Paladin has been founded in 2005, when freelance programmers Derk de Geus and Dylan Nagel joined forces to build a “kick ass development studio”. The company quickly established itself as a creative development house. Since then, Paladin has successfully completed dozens of projects for a lot of clients.

Apart from client work, we are an independent developer. This means we make our own games and publish them through different channels.

We primarily make games for smartphones and tablets. For our clients, we deliver games for iOS, Android, Facebook, PC, Mac, and other platforms.

Team

Meet Paladin’s Knights of the Round Table, in order of appearance:

Derk de Geus

Derk has a background in media design and animation. He co-founded Paladin in 2005. As Knight of the Round Table he is responsible for strategy, business development, marketing, and creative direction for Paladin’s games. Derk is curious for anything and everything, and has a silly sense of humor.

Niels van Egmond

Niels started as artist, but quickly found his way to shader- and Unity programming. He is a real people manager, and has experience in both the creative and technical challenges of game development. As producer / project manager, the combination of these skills are the perfect fit.

Yorick van Vliet

Yorick has a bachelor of engineering and is a one-man army when it comes to game development. With skills in programming, technical art, modeling, and sound design, he works on just about every aspect of the game, from gameplay balancing to physics programming.

Jimmy de Meza

Our do-it-all veteran artist, Jimmy is a gifted game artist with a passion for all things colorful. He just as easily works on 3D game environments and graphic user interfaces, and then switches to illustration, rigging, animation and texturing. Without so much as blinking.

Judith Bos

Judith is the organizing force in the company. With a get-it-done attitude and a sharp mind, she manages all the nitty-gritty organizational aspects of the company. She seemingly does this without a written to-do list, never forgets a thing, and is cheerful as ever.

Tim Hengeveld

Tim graduated with a Master’s degree in-game design, and his versatility as an artist and designer is his greatest strength. Armed with knowledge of art, design, programming and more he can communicate ideas quickly and clearly, with a knack for bringing out the human interest in each production.

Guido Bergman

With a background of a musician and love for everything that makes noise, Guido started his career as a Sound Designer in 2009. Guido has a knack for creating sound effect cocktails, preferably with unusual combinations. Ask him to create a car sound, and he will come up with a delicious concoction of vacuüm cleaners, old record dust, and lion growls.

Jens van de Water

Jens graduated in 2011 from the University of Utrecht, where he got his master’s degree in Game & Media Technology. He also has a Bachelor’s degree in computer science. In his code, he adds as many formulas as possible. He loves to make things complicated. Otherwise he is an extremely regular guy.

Peter Zijlstra 

Peter has a master’s degree in IT management, and is putting it to good use as project manager at Paladin. He eats Excel for breakfast and keeps even the most complicated projects rolling along smoothly.