We make games because we love making people smile – be it a sweet twinkle, loud laugh or evil grin.
Paladin is a small independent game studio based in The Hague, The Netherlands. Our goal is to put a smile on people’s faces. To do this, we make worlds and tell stories, and let people take part in them. In other words, we make games. Good games, not crappy ones.
Paladin has been founded in 2005, when freelance programmers Derk de Geus and Dylan Nagel joined forces to build a “kick ass development studio”. The company quickly established itself as a creative development house. Since then, Paladin has successfully completed dozens of projects for a lot of clients.
Apart from client work, we are an independent developer. This means we make our own games and publish them through different channels.
We primarily make games for smartphones and tablets. For our clients, we deliver games for iOS, Android, Facebook, PC, Mac, and other platforms.
Meet Paladin’s Knights of the Round Table, in order of appearance:
Derk de Geus
Derk has a background in media design and animation. He co-founded Paladin in 2005. As Knight of the Round Table he is responsible for strategy, business development, marketing, and creative direction for Paladin’s games. Derk is curious for everything, and has a silly sense of humor.
Niels van Egmond
Niels started as artist, but quickly found his way to shader- and Unity programming. He is a real people manager, and has experience in both the creative and technical challenges of game development. As producer / project manager, the combination of these skills are the perfect fit.
Yorick van Vliet
Yorick has a bachelor of engineering and is a one-man army when it comes to game development. With skills in programming, technical art, modeling, and sound design, he works on just about every aspect of the game, from gameplay balancing to physics programming.
Jimmy de Meza
Our do-it-all veteran artist, Jimmy is a gifted game artist with a passion for all things colorful. He just as easily works on 3D game environments and graphic user interfaces, and then switches to illustration, rigging, animation and texturing. Without so much as blinking.
Judith is the organizing force in the company. With a get-it-done attitude and a sharp mind, she manages all the nitty-gritty organizational aspects of the company. She seemingly does this without a written to-do list, never forgets a thing, and is cheerful as ever.
Jens van de Water
Jens graduated from the University of Utrecht, where he got his master’s degree in Game & Media Technology. He also has a Bachelor’s degree in computer science. In his code, he adds as many formulas as possible. He loves to make things complicated. Otherwise he is an extremely regular guy.
Thijs is a recently graduated programmer who studied Communication & Multimedia Design-Informatics at the HAN University of Applied Science. A programmer by nature, who loves to write code in his spare time. Preferably while watching series or movies on his second screen.
Benjamins is born and raised in Dordrecht, a city close to Rotterdam where he studied Game Art. Benjamin is the go-to man when it comes to static objects, especially vehicles. Music is his second passion, and he often seizes the opportunity to do some music in our games.
Johannes is the Swiss Army Knife of Paladin. Equiped with usefull skills, tools and ethausiasm he knows how to survive in the jungle of game design and product management. A MacGyver kinda guy who embraces both complexity and simplicity.
Meet the guy who tries to market the beautiful, life-changing and super creative products (try them!) the people above are creating. Stein is the ‘marketing-guy’ of Paladin and is often lovingly referred as ‘the dark side’ by his coworkers. Something he constantly tries to brighten up with puns and jokes.