We make games because we love making people smile – be it a sweet twinkle, loud laugh or evil grin.
Our motto is Life is Play.
A typical Paladin game:
- Has a fresh look & feel
- Is intuitive to use
- Connects you with friends
- Makes you smile
About us
Paladin is a small independent game studio based in The Hague, The Netherlands. The company has been founded in 2005, when freelance programmers Dylan Nagel and Derk de Geus joined forces to build a “kick ass development studio”. Since then, Paladin has created a lot of projects for a wide range of clients.
Recently, we have made up our minds to focus on our holy grail: creating and publishing our own games.
Our workplace standards are ambitious: We want to create supercreative, independent, world-class development teams with the skills and guts to make things happen. We build, test, reflect, and rebuild – not just the games, but the company too. Agile and lean management are at the heart of the studio.
Team
Meet Paladin’s Knights of the Round Table:
Derk has a background in media design and animation. He co-founded Paladin in 2005. As Knight of the Round Table he is responsible for strategy, business development, marketing, and creative direction for Paladin’s games. Derk is curious for anything and everything, and has a silly sense of humor.
Niels started as artist, but quickly found his way to shader- and Unity programming. He is a real people manager, and has experience in both the creative and technical challenges of game development. As producer / project manager, the combination of these skills are the perfect fit.
Yorick van Vliet
Yorick has a bachelor of engineering and is a one-man army when it comes to game development. With skills in programming, technical art, modeling, and sound design, he works on just about every aspect of the game, from gameplay balancing to physics programming.
Tijmen van den Heuvel
Tijmen is our superdropout, and with 20 years he is the youngest member of the core team. A true whizkid, he asks the sharpest and most painful technical questions. He is able to code with his eyes closed while at the same time playing a diamond league game of Starcraft 2.
Jimmy de Meza
Our do-it-all veteran artist, Jimmy is a gifted game artist with a passion for all things colorful. He just as easily works on 3D game environments and graphic user interfaces, and then switches to illustration, rigging, animation and texturing. Without so much as blinking.
Judith Bos
Judith is the organizing force in the company. With a get-it-done attitude and a sharp mind, she manages all the nitty-gritty organizational aspects of the company. She seemingly does this without a written todo list, never forgets a thing, and is cheerful as ever.
Tim Hengeveld
Tim graduated with a Master’s degree in game design, and his versatility as an artist and designer is his greatest strength. Armed with knowledge of art, design, programming and more he can communicate ideas quickly and clearly, with a knack for bringing out the human interest in each production.
Tom van der Linden
Tom is studying Game Art at the Utrecht School of Arts for a Masters degree. Drawing since the age of 5, he is working on character design, storytelling, illustration, and graphic design. Whenever there’s a riot in the office, Tom is responsible. He has a gift for making noise and creating havoc.

Tedo Sijses
Tedo is our programming intern. He loves creating complicated algorithms – any challenge will do, as long as it’s hard. Be it a 3D engine or complex mathematical problems, he wil not rest until he gets the job done. With skills in both Game Design and generated art, Tedo is a constant source of ideas.
Peter van der Spijk
Peter is a Commercial Economics-student at the Hague University. He is hoping that his internship at Paladin Studios will get him graduated. He has a no-nonsense attitude and is never afraid to accept a challenge. Don’t let all his rants deceive you; he is actually a really nice guy.
Guido Bergman
With a background of a musician and love for everything that makes noise, Guido started his career as a Sound Designer in 2009. Guido has a knack for creating sound effect cocktails, preferably with unusual combinations. Ask him to create a car sound, and he will come up with a delicious concoction of vacuum cleaners, old record dust, and lion growls.
Fabian van Dommelen
Fabian is studying Game Design at the Utrecht School of Arts, and preparing for the day he can start earning his living doing the work he loves. He loves all visual aspects of a game, both technical and artistic. However, Fabian will argue for hours when it comes to Starcraft 2 balancing.





