Trailer: Oorkania

Project Momonga is not the only thing keeping us busy. Check out this trailer for the game Oorkania which we’ve been working on the past months. It’s a cultural exploration game about music. Go on a quest to free the seven planets of Oorkania! Then collect all sound orbs and mix the music styles and sounds to create your own crazy composition :)

Oorkania is created by a collective of some amazing people:
Willem Lagerwaard, an illustrator,
Vuurrood Junior, a design company,
Oorkaan, a theatre group and
Joey Roukens, a classical composer.
Not to mention the amazing artists who perform the music – it’s really an experience to jump from planet to planet and discover custom-created soundtracks.

Release is scheduled in September, so stay tuned!

EnerCities wins Best Learning Game award!

After the recent Dutch Game Award, the praise continues for EnerCities. Last Friday, we won the Best Learning Game award at Online Educa Berlin!

The awards were an initiative of Engage, the European Network for Growing Activity in Game-based learning in Education. They aim to, well, grow the activity of game-based learning in education. Which we think is a great idea!

The Engage Quality Awards “recognise excellent contributions from teachers, educational practitioners, game developers and producers to the quality of game-based learning”. The award for Best Learning Game focuses on “digital games for teaching and learning that stand up to methodological, didactical and technical standards”.

There were 30 game submissions from 11 different countries. A jury composed of GBL experts, teachers and game producers rated the games. Each game was subjected to the strict SIG-GLUE quality standards. This standard assesses the quality of learning games, based on methodology, context, content and technology. By winning the award, EnerCities now has the SIG-GLUE stamp.

Apart from the SIG-GLUE stamp, Paladin Studios is now a member of Efquel, the European Foundation for Quality in E-Learning. But most of all, we are honoured to receive this acknowledgement from the educational community, and hope that EnerCities will continue to fuel the spread of game-based learning.

Best Online Game award for EnerCities

Every year, the Dutch games industry gets together for something special: the Dutch Game Awards Dinner. For one evening, an old industrial train dock in Amersfoort is transformed to host an epic show displaying the Dutch industry’s latest and greatest achievements.

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This year, Paladin’s game EnerCities was nominated for Best Online Game Award and the Control Industry Award. And as the title suggests, we won in the biggest category of this year: Best Online Game. Yay! :)

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The jury praised the social aspects and fun of the game, while still tackling a serious topic like energy: “[EnerCities] made good use of the web, in order to spread an entertaining game about a serious topic.”

In total, the DGA had 100 submissions, of which 36 were in the Best Online Game category. Other winners were games like Fairytale Fights, Greed Corp, Paper Cakes and Knutselwereld.

And the owl? He has found a new home in our office :)

Read More:

EnerCities 1.0 released!

After over a year of development, we have released EnerCities 1.0!

EnerCities on Facebook by Paladin

EnerCities is an online game in which players are challenged to build a sustainable city. It will run online (www.enercities.eu) and on Facebook, and is available in six European languages. The game is part of an educational platform dealing with energy issues, backed by European Commission funding of €1 million.

Please help us spread the word, so we can make this eco-friendly game a huge success.

You can read the press release here, and download the press kit here.

Have fun, and let us know what you think of the game!

EnerCities Public Beta on Facebook

–Press Release: For Immediate Release–

Leiden, The Netherlands – December 3rd 2009

Facebook, one of the leading social networks with over 350 million users, got a Serious Game on its platform today. Called EnerCities, it gets serious about the energy issues of our world. It is a casual city builder created by the Dutch game developer Paladin Studios. The project has a €1.4M budget, and is funded by the European Commission’s Energy Agency.

Rock-Paper-Scissors

“The game is about managing a virtual city”, says Dylan Nagel, who is product manager for EnerCities and co-founder of Paladin Studios. “We took several elements from other city builders, and brought it down to the bare essentials.” Players start with a small grid of nine squares and a limited choice of buildings. They then place structures like industrial plots and residential areas. When done well, the city levels up and grows in size. Each level brings more complexity, but also more opportunities for improving one’s score. Nagel explains: “We tried to model the game after the real world. The triangle of People, Planet, and Profit is a balancing act which is at the heart of the game mechanics. If the player gets this right, it will reflect in the scores. This makes it essentially a rock-paper-scissors dilemma.”

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Facebook

While EnerCities was originally designed for a standalone website, the choice for Facebook could be the driving factor for making the game successful. Says Derk de Geus, co-founder and CEO of Paladin: “We want to create a thriving community, where players compete for the highest scores and share their experiences with the game. Social Networks have the potential to make this happen.” While the game does not have a persistent world like most Facebook games, there is a simple scoring system that allows players to compare their scores and rankings with friends. De Geus: “Players can experiment with different scenarios. One time you play the industrial tycoon, the next an eco-friendly city builder. Either way, the decisions are tough and you will need to compromise. The idea is that you play with the world and experience the outcome.”

European Commission

The game is funded by the Energy Agency of the European Commission, specifically the Intelligent Energy Program of 2007. The €1.4M budget covers not just game development, but several other aspects. De Geus: “Roughly 20% of that money goes to the game itself. The other 80% is split between educational material, marketing and impact research, with most of the funds going to the roll-out of the game. It is essential that schools and teachers embed the game in their curriculum, and this requires significant effort. It deserves a big chunk of the project’s budget.” In fact, Paladin Studios is part of a larger European consortium. The partners include educational institutions from The Netherlands, United Kingdom, Germany, Slovenia and Greece. In addition, there is an energy agency in Granada and an innovation agency in The Netherlands. “So far it’s working very well, especially considering the international nature of the team,” says De Geus. “The one thing we had to get used to is the pace of the project. We are a small, agile studio, used to working at a fast pace. Working with the E.C. and educational institutions turns weeks into months, and months into years.”

Public Beta

The game is in public beta now on Facebook and on www.enercities.eu. While the current focus of the game lies on electricity, other energy topics will be included soon. “There are several topics, like peak oil and energy saving, that still need to be added to the game. We are working hard to add these to the next release,” says Nagel. “The official release will be early next year. By then we will have the educational platform in place, and the rollout phase will begin.”

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Links
EnerCities Website – www.enercities.eu
EnerCities on Facebook – http://apps.facebook.com/enercities
Paladin Studios – www.paladinstudios.com
Twitter: www.twitter.com/paladinstudios, www.twitter.com/enercities

Dylan Nagel – www.twitter.com/dylannagel
Derk de Geus – www.twitter.com/derkdegeus

For more information, please contact us at info@paladinstudios.com