We have been expanding the team in the past weeks, and things are getting quite crowded around here. The Counter Strike matches are getting quite interesting. With all the new employees and interns we may even be facing a shortage of desks/computers soon! Here are...

By now your mailbox is probably full of Christmas cards and season's greetings. Here's one more, handcrafted with love, to say thanks for your support. (click the image to check out the full-sized version) For us, 2011 has an incredible year - one of new beginnings, cool...

After months of hard work by the talented gentlemen from Red Factory, our new website has finally gone live! With the new design, we have made a major focus shift - while the old website was focused on B2B customers, the new website is much more...

Yesterday, one of my colleagues was ill, and the project we work on was paused for a day. So here I was being stuck for a day and having nothing to do. Then an idea popped up in the studio: Why not finally make the Android...

I am making the Game Physics for Project Momonga. The game will have pinball physics and mechanics, which means we are dealing with very high speeds and collisions. So when I started, I knew this wasn't going to be an easy task. The fact that it needs to perform well on a mobile device only makes it harder. Here's how I did it: