Blog

Hi everybody! I'm Tom, I'm currently working as a game artist intern here at Paladin Studios. I am the lead/ main graphic artist on this project, working together with the rest of our art team consisting of Derk de Geus (art director), Niels van Egmond (lead technical artist) and Dominique van Oosterom (3d artist intern).

We run a succesful business these days, and are currently turning it upside down. Here's why! Early 2009, things were not going so well with Paladin. We had a great team, but too little projects, and the crisis started to kick in. It turned out that this would be our worst year ever. Even though we worked almost full-time on EnerCities, we developed it at a loss and had to prefinance a whole bunch. In the third quarter of 2009, we had a huge debt. Our promising clients of 2008 cut their budgets, and we were out of credit. To survive, we had to fire half of the team and seriously cut back on all types of expenses.

I stumbled upon a pretty cool article from Wired. It shows an amazing array of different types of cockpits, ranging from fighter planes to cruise ships. The amount of variables and knobs to tweak varies enormously. There was one big takeaway for me: The number of...

As you know, recently the Paladin team built an iPhone game in two weeks. It includes fun gameplay, nice graphics, music, sound and character voice, and highscores that can be shared on Twitter. In this post, I want to look back on what happened after...

When we at Paladin Studios finish a game, I make an estimate of the highest possible score is going to be. Usually it is a combination of my personal record multiplied by x, just to be sure. There is a good reason why I take my...