New vacancies – Concept Artist and Game Designer

We are working hard on several game titles and are growing the team. So here are two new vacancies for you:

Paladin Studios okt 2014 foto en © Yvonne Witte

All-round Concept artist
The concept artist creates the visual style for the game. They determine the visual look & feel and create concept art for the in-game visuals. For this position we are specifically looking for a science fiction concept artist capable of designing space ships, objects, and sci-fi characters.

For more info check out the full vacancy here: http://pldn.co/1MiAdew

Paladin Studios okt 2014 foto en © Yvonne Witte

Mobile Game Designer
The mobile game designer is responsible for creating the functional designs of the game. They make sure that the game systems align with the vision for the project, that the game is easy to use, and most of all that the game is an awesome experience for the player.

For more info check out the full vacancy here: http://pldn.co/1vpV84Q

If you’re interested in one of these positions, then please check out the jobs page or send an email to jobs@paladinstudios.com. See you soon! :)

We’re hiring: Product Owner and Unity Developer

Due to recent successes and increasing demand for our development services, we are looking for two Knights of the Round Table (f/m) to join the team.

Product Owner

The Product Owner is the voice of the player and represents the stakeholders during development of the game. They are accountable for the value created by the development team, and make sure that the game exceeds client and player expectations.

Find out more on the Product Owner vacancy page!

Paladin Studios office

Unity Developer

The Unity developer works with the rest of the Scrum team to create the technical parts of the game. They are accountable for making the game work smoothly and bug-free. In addition, they work with the Tech team to create tools and innovations to improve the quality of our codebase, workflow and products.

Find out more on the Unity Developer vacancy page!

Paladin Studios - Game jam demo session

Do you know someone who might be interested in these vacancies? Please spread the word! You can find all info on the Jobs page.

Thanks, and have fun!
-The Paladin team

How to create an online multiplayer game with Photon Unity Networking

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In this tutorial we will create a small online multiplayer game using Photon Unity Networking (PUN). This project will be similar to “How to create an online multiplayer game with Unity”, but instead of the standard Unity networking, we will use PUN.

Photon is a real-time multiplayer game development framework which has server and cloud services. Even though the networking implementation of the Kickstarter demo for LFG: The Fork of Truth was build with Unity networking, it was build with PUN in the back of our minds. An advantage of Photon is that it does not require hosting, so the player who created the room can leave the game without causing crashes at the clients. Also, PUN is more stable and the source code is available to fix any issues you might have. An important note is that the free version of Photon requires Unity Pro for iOS and Android. With Photon Plus a free Unity licence is sufficient. 

Out Now: Wonder Golf!

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We have been quiet – even secretive – about it, but today we can spill the beans: Wonder Golf, our new game built in collaboration with publisher DeNA, is out now on the App Store!

Wonder Golf – a minigolf adventure

Wonder Golf is a minigolf adventure set in the world of Alice in Wonderland. I can say a lot about it, but let’s just skip to the trailer:

Momonga Patch: Version 1.2.2 available on the App Store

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With the latest content update of Momonga, we introduced iCloud storage and Google Play Games Services. With these services you are able to save your progress in the cloud, and sync it between devices.

Unfortunately we got several reports that when turning on iCloud, people would lose their progress in the game. Ouch.