We are continuing
our quest for world domination the expansion of the development team, and are currently looking for a Unity C# front-end game developer. Are you a gamedev wizard? Want to work in a high performance team? Do you like challenging projects? Read on!
Front-end game developer
The front end game developer works with the rest of the Scrum team to implement all parts of the game. They are responsible for making the game work smoothly, bug-free and with great game feel. They use Unity and C# to get all components of the game working together.
Does this sound good? Awesome! To apply, please check out the vacancy on our website and send an email to email@example.com. First come, first serve.
In your email, please link to your portfolio and CV, or add them as attachments. For more tips and tricks, check out our jobs page or just ask us! We look forward to hearing from you.
Derk de Geus
We are working hard on several game titles and are growing the team. So here are two new vacancies for you:
All-round Concept artist
The concept artist creates the visual style for the game. They determine the visual look & feel and create concept art for the in-game visuals. For this position we are specifically looking for a science fiction concept artist capable of designing space ships, objects, and sci-fi characters.
For more info check out the full vacancy here: http://pldn.co/1MiAdew
Mobile Game Designer
The mobile game designer is responsible for creating the functional designs of the game. They make sure that the game systems align with the vision for the project, that the game is easy to use, and most of all that the game is an awesome experience for the player.
For more info check out the full vacancy here: http://pldn.co/1vpV84Q
If you’re interested in one of these positions, then please check out the jobs page or send an email to firstname.lastname@example.org. See you soon! :)
Due to recent successes and increasing demand for our development services, we are looking for two Knights of the Round Table (f/m) to join the team.
The Product Owner is the voice of the player and represents the stakeholders during development of the game. They are accountable for the value created by the development team, and make sure that the game exceeds client and player expectations.
Find out more on the Product Owner vacancy page!
The Unity developer works with the rest of the Scrum team to create the technical parts of the game. They are accountable for making the game work smoothly and bug-free. In addition, they work with the Tech team to create tools and innovations to improve the quality of our codebase, workflow and products.
Find out more on the Unity Developer vacancy page!
Do you know someone who might be interested in these vacancies? Please spread the word! You can find all info on the Jobs page.
Thanks, and have fun!
-The Paladin team
In this tutorial we will create a small online multiplayer game using Photon Unity Networking (PUN). This project will be similar to “How to create an online multiplayer game with Unity”, but instead of the standard Unity networking, we will use PUN.
Photon is a real-time multiplayer game development framework which has server and cloud services. Even though the networking implementation of the Kickstarter demo for LFG: The Fork of Truth was build with Unity networking, it was build with PUN in the back of our minds. An advantage of Photon is that it does not require hosting, so the player who created the room can leave the game without causing crashes at the clients. Also, PUN is more stable and the source code is available to fix any issues you might have. An important note is that the free version of Photon requires Unity Pro for iOS and Android. With Photon Plus a free Unity licence is sufficient.
We have been quiet – even secretive – about it, but today we can spill the beans: Wonder Golf, our new game built in collaboration with publisher DeNA, is out now on the App Store!
Wonder Golf – a minigolf adventure
Wonder Golf is a minigolf adventure set in the world of Alice in Wonderland. I can say a lot about it, but let’s just skip to the trailer: