Vacancies: Unity Developer, Back-end Developer, QA Manager and Product Owner

We are hiring a Unity Developer, Back-end Developer, QA Manager and a Product Owner!

Check out these vacancies and hop on the Paladin boat!

Games that make people smile are in high demand, therefore we keep on growing. This means we have 4 vacancies and several internship positions available!

Galaga Wars is now in Soft Launch

M3348 Key Art_Heroes HQ_FINAL 220316

We are honored to announce GALAGA WARS, a mobile game developed together with Bandai Namco Europe to celebrate GALAGA’s 35th anniversary. 

We can confirm that the fight has started in Australia, Canada, The Netherlands and New Zealand. The battle will soon be spreading all over the world on iOS and Android.

They have returned

Out Now: Alice in Wonderland Puzzle Golf Adventures (iOS & Android)


Down the rabbit hole! It’s time for a puzzle golf adventure with Alice. Go down the hole in over 70 clever levels. Aim, roll and explore the world of Wonderland. 

Now available for a good old ‘Pay Once & Play’ on the App Store and Google Play Store.

Momonga update and Holiday sale!

Xmas Momo

It has been a busy year for Momo. In October, we launched Momonga Pinball Adventures for Wii U in Europe and North America. In November, the little flying squirrel found his way to Windows. On December 14, the game was released for Amazon Fire TV and last but not least, on December 16, Momo flew into the Japanese Wii U eShop.

It’s PalaJam time!


Game jams are a strong part of our industry and we all love them. But they are not only fun; game jams are awesome for various reasons. First of all, it’s a great opportunity to meet and work with other people. Secondly, time pressure forces you to get things going, without getting lost in details. And last but not least, they take you away from daily business so you can fully focus on ideas for new games. The latter is the main reason for doing our in-house game jam, known als PalaJam.

PalaJams give us the opportunity to completely let go of the games we are currently working on and to come up with fresh news ideas for games we want to work on in the (not too far away) future. You can find out more about the Paladin view on Generating Ideas with Internal Game Jams in the presentation that Derk de Geus gave at Casual Connect, earlier this year.

This week we’ve freed up two days to jam our hearts out. Since two days is a rather short timeframe to come up with a first prototype, we want to hit the ground running. Two weeks prior to jam-week, a dedicated group came up with a few themes. The week after that, everyone at Paladin pitched their game ideas for the various themes. Last weekend, the dedicated team chose nine different pitches as the ideas we are going to use in the PalaJam.

Each Paladin employee gets to assign themselves to the game idea they want to work on, so maybe not all nine games will not be prototyped. During the jam, we will post updates on Twitter and Facebook, so if you want to hear more about the PalaJam, please make sure you follow or like us.