The Hague, The Netherlands
40 people (and growing)
July 1st, 2005
3D games, F2P games
Unity, AWS, Node.js
We create games from A to Z. From the initial concepts, all the way to launch. And when the game is live, we keep it fresh with regular updates.
Paladin has been around since 2005, so we have seen big changes in the games industry. We have embraced these changes, so we’re on top of the latest trends like Unity, cloud computing, mobile, and free-to-play.
Our business is based on co-development: We work with publishers for (co-)funding, marketing, and front-line publishing activities. In return, we are a trustworthy team who get things done, who add a spark of creativity to the line-up, and who are easy to work with.
A great workplace creates great work. We provide a working environment where people thrive. Our goal is to be a world-class game studio in every aspect. That’s why pretty much all work is done in-house.
Our Product Owners are Scrum certified and we use the agile mindset in our development. The lean philosophy of kaizen is one of our core values, so we improve our processes on a daily basis.
We have been working with Unity since 2008. On the server side, we have a setup with AWS and Node.js. With countless improvements over the years, our development pipeline is solid and getting better every day.
Working in small teams is awesome, because we get more work done that way. For us, a typical development team is about 8 people. Teams are multidisciplinary and have a laser sharp focus on output.
If you would like to see how we can work together, please get in touch!
VP Business Development