When we at Paladin Studios finish a game, I make an estimate of the highest possible score is going to be. Usually it is a combination of my personal record multiplied by x, just to be sure.

There is a good reason why I take my my personal record: I programmed a large part of it. This gives  me a few benefits:
1) I played the game like a thousand times for testing purposes
2) I know exactly how the mechanics work, so I can avoid pitfalls and get those extra bonuses

Well, Jimmy Pataya was no exception. My highscore during the development was around 1500. I calculated a nifty Japanese guy would be able to get 2000 so I set the Daaamn-you-must-be-good-bar at 2500.

After the release I reached 1699 (yes just one point away from 1700 :( ) and I told a good friend of Paladin, Ricardo de Zoete, I would do a blogpost if he could beat my 1699 highscore.

Well it took him about a week but he actually beat me! He raised the bar to a whopping 1864!!

Congratulations Ricardo!

Maybe you can create a t-shirt saying: “Jimmy Pataya; been there done that, got the t-shirt